LIST OF PRIORITIES
FOR CROOKED ROAD PROJECT

1.)     Set up the file tree, include all "pre-made" items like trees, plants, old barns, fences, etc
2.)     Terrain work, hilly road, make mountains that are more realistic
3.)     Make forests   low-poly trees & plants are available, pre-made.
4.)     Buildings - place sound emitters with music, sound FX.
5.)     Set up so cars run off road go to jail (thru "portal") and can't deliver it's jugs for points
6.)     A Torque specialist is "rigging" one car, rig all the cars based on this example.
7.)     Chevy flat-bed truck with logs, make path for truck to follow, same for milktruck.
8.)     N&W steam locomotive needs railroad tracks - placed with road-maker tool.
9.)     1950's gas station - can trade moonshine jugs for gasahol fuel.
10.)   Torque Script programmers, set the physics and collision boxes for an exciting car chase were one car trys to push the other car off the road.
11.)   Courthouse with jail, jail has interior, place light source, set as portal for avatars.
12.)   Automobile impounding lot, needs chain-link fence & dog, set as portal for vehicles.
13.)   Avatar is warrior type, replace with farmer in bib overalls avatar.
14.)   Place 12 stoneware jugs with cork around still, each with a unique file name.
15.)   Program a simple game where you move moonshine jugs from point A to point B for points displayed at the top of the screen.